• Multiplayer games can be a scary concept for indie game developers as it's really hard to design for all the different network conditions with e.g. people playing on terrible 3G connections and across continents. If you're looking to dip your toes in the water, check out these new articles on the Dusk blog: >> My Journey Making JavaScript Games — Kevin Glass shares his experience creating a multiplayer version of a traditional rogue/nethack game. >> Making JS deterministic for fun and glory — how to make JavaScript deterministic so you only need to send player inputs over the internet with each client running the full game simulation in perfect sync. >> Networking a Top Down RPG — including code examples showing how to synchronize clients in Dusk.